In his book ‘Atomic Habits’, James Clear proposes the following as the four 'laws' of behavior change:
These map to what he has named the habit loop: the cycle of
I am in the middle of a design project to help a company improve their product’s (an app) user experience. Considering all products are about facilitating a certain user behavior, this is a great list of directives to use.
The “Make it …” framing also reminded me of Paul Graham’s popular startup mantra “Make something people want”.
If we combine the set and rephrase Paul Graham’s mantra a bit, we get...